346 research outputs found

    Linear Convergence of Adaptively Iterative Thresholding Algorithms for Compressed Sensing

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    This paper studies the convergence of the adaptively iterative thresholding (AIT) algorithm for compressed sensing. We first introduce a generalized restricted isometry property (gRIP). Then we prove that the AIT algorithm converges to the original sparse solution at a linear rate under a certain gRIP condition in the noise free case. While in the noisy case, its convergence rate is also linear until attaining a certain error bound. Moreover, as by-products, we also provide some sufficient conditions for the convergence of the AIT algorithm based on the two well-known properties, i.e., the coherence property and the restricted isometry property (RIP), respectively. It should be pointed out that such two properties are special cases of gRIP. The solid improvements on the theoretical results are demonstrated and compared with the known results. Finally, we provide a series of simulations to verify the correctness of the theoretical assertions as well as the effectiveness of the AIT algorithm.Comment: 15 pages, 5 figure

    Inherently Explainable Reinforcement Learning in Natural Language

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    We focus on the task of creating a reinforcement learning agent that is inherently explainable -- with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories post-hoc to produce causal explanations. This Hierarchically Explainable Reinforcement Learning agent (HEX-RL), operates in Interactive Fictions, text-based game environments in which an agent perceives and acts upon the world using textual natural language. These games are usually structured as puzzles or quests with long-term dependencies in which an agent must complete a sequence of actions to succeed -- providing ideal environments in which to test an agent's ability to explain its actions. Our agent is designed to treat explainability as a first-class citizen, using an extracted symbolic knowledge graph-based state representation coupled with a Hierarchical Graph Attention mechanism that points to the facts in the internal graph representation that most influenced the choice of actions. Experiments show that this agent provides significantly improved explanations over strong baselines, as rated by human participants generally unfamiliar with the environment, while also matching state-of-the-art task performance

    MegDet: A Large Mini-Batch Object Detector

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    The improvements in recent CNN-based object detection works, from R-CNN [11], Fast/Faster R-CNN [10, 31] to recent Mask R-CNN [14] and RetinaNet [24], mainly come from new network, new framework, or novel loss design. But mini-batch size, a key factor in the training, has not been well studied. In this paper, we propose a Large MiniBatch Object Detector (MegDet) to enable the training with much larger mini-batch size than before (e.g. from 16 to 256), so that we can effectively utilize multiple GPUs (up to 128 in our experiments) to significantly shorten the training time. Technically, we suggest a learning rate policy and Cross-GPU Batch Normalization, which together allow us to successfully train a large mini-batch detector in much less time (e.g., from 33 hours to 4 hours), and achieve even better accuracy. The MegDet is the backbone of our submission (mmAP 52.5%) to COCO 2017 Challenge, where we won the 1st place of Detection task

    Four Metaphors on Knowledge and Change in Construction

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    Refurbishment\ua0activities comprise a high proportion of construction industry output in most developed countries. There is no international consensus among statisticians as how to define\ua0refurbishment\ua0or renovation of buildings (Mansfield, 2002). The UK Office for National Statistics publishes data indicating that the volume of ‘repair and maintenance’ corresponded to about 60 per cent of new work during 2014 and 2015. ‘Repair and maintenance’ was roughly equally divided between housing and non-housing, and\ua0it\ua0is probable that much of this was\ua0refurbishment. There are no obvious reasons why ongoing investment in existing buildings should decline and the potential for increasing environmental sustainability by improving energy performance in the building stock remains considerable. The EU Energy Efficiency Directive (2012/27/EU) adopted in 2012 includes a requirement for member states to develop long-term renovation strategies for their national building stocks
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